> Optimization


“Optimizing a game is crucial to provide the best possible experience for players.”

– Tiringa

Here is more of my game development portfolio.

Dive into my comprehensive game development portfolio, where I showcase advanced Unity optimization techniques designed to enhance every aspect of your project. From occlusion culling and lighting to physics optimization and shader graphs, my GitHub repository provides detailed before-and-after demos that illustrate the impact of each technique. Explore the intricacies of 3D LOD, static batching, and texture atlases, and see firsthand how these methods can elevate your game to new heights.

For an in-depth look at the cutting-edge features of Unity, check out my Medium article, where I discuss topics such as the new GPU-Resident Drawer, scripting and memory optimizations, and object pooling.

Whether you’re interested in graphics optimization or profiling tools, my portfolio covers all the bases.

Optimization Sample Project

GitHub Repo

Topics

  • Occlusion Culling
  • Lighting
  • 3D Static Batching
  • 3D LOD
  • 3D Imposters
  • 2D Texture Atlases
  • Physics Optimization
  • Scripting Optimization
  • Shader Graph
  • VFX Graph


Optimization Articles

Medium Article

Topics

  • New GPU-Resident Drawer
  • Graphics Optimization
  • Scripting Optimization
  • Memory Management
  • Occlusion Culling
  • Object Pooling
  • Profiling Tools
  • Resources


Optimization Presentation


What’s Next?

Recognizing the redefinition of this area of tech, research is ongoing.

Please contact me to discuss any remote, contract opportunities that may be a good fit.